Rocketcar Rampage

Project Details

Written in C# and JavaScript within the Unity engine by myself and one other colleague, we submitted this game for the 27th Ludum Dare Game Jam Competition, successfully making it just under the 72 Hour deadline. The theme that everyone had to follow for the game jam was '10 Seconds' so going off of that, our player starts with only ten seconds to clear the first checkpoint and every checkpoint adds an additional 10 seconds to the timer. This demo is difficult, but not impossible. Just utilize the rocket boosts during the right times, be sure to grab the fuel crates to refill the booster gauge, and you'll make it to the finish line! The controls are provided in a text document within the zip archive.